The second is that certain classes, skills, and play styles are less gear dependent than others, so although great items are making their way into the game economy, people feel pigeonholed into a handful of viable strategies. The first is players who find an Act too difficult feel compelled to use the auction house in order to progress. Unfortunately this has caused two main issues. The way the game is currently set up, Act I drops ilvl 61 gear and below, Act II drops ilvl 62 gear and below, and Act III and IV drop ilvl 63 and below. ![]() The ilvl (item level) of an item determines the statistical budget for its power. Today we wanted to follow up and provide concrete info on some of the changes we've been working on, and give everyone a heads up before the 1.0.3 patch hits later this month. Last month we gave you a glimpse into how we were taking in initial feedback on the game, and ideas for some potential system changes we could make. The damage nerf, combined with the item level drop rates, should make things significantly more obtainable without putting in 40 hours a week farming. As someone who's up against it right now, yeah, it's a bit steep. ![]() It shouldn't come as much of a surprise to anyone that Inferno is getting nerfed a little bit. The damage and health of monsters in Inferno Act II, III, and IV is being reduced. Repair costs are going up four to six times their current cost, at level 60 (to combat graveyard zerging).īonus monster damage per additional player in coop play is being removed.įive stacks of Nephalem Valor will guarantee only one rare now per boss (down from two).įive stacks of Nephalem Valor will guarantee all champion and elite packs give at least one rare drop.Ī legendary item buff is coming in a future patch.ĭrop rates are being increased for item level 61 through 63 gear in Hell Act III through Inferno Act IV. When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: “Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid.Senior Technical Game Designer Wyatt Cheng took to the Diablo III site today and announced a series of design intentions for Diablo III's upcoming patch 1.0.3 They really hone in on some of the problems with the endgame, while correcting styles of play that Blizzard doesn't see as desirable.The auction log in the Completed tab will now display a player’s activity (bids, buyouts, sales, etc) in the proper order.Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it’s launched a Firebomb but before it’s reached its target.All players in a party should now receive “Till Death Do Us Part” even if they don’t have Haedrig Eamon as their active follower.Several speed improvements have been made to the streaming downloader.The “Select a Hero” menu will now also display the difficulty level for each character.Players should no longer receive an “Error 14009” when logging in.Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level). ![]()
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