I’ve been agonizing over this for a couple of weeks. In fact, the difficulty of Majima Everywhere in general is trying to describe it without spoiling any appearances. Part of any Yakuza game is blowing off the story to go play minigames in town, and Kiwami rewards such shirking with surprise Majima! I won’t describe these at all – they’re a lot funnier as surprises. Not all Majima encounters are even fights. Majima also shows up in special scripted segments when you’re doing mundane things around town, like browsing magazines – tying whatever activity you’re engaging in to some tortured excuse for a brawl. Sometimes he’s even hiding around town waiting to be discovered. Sometimes Majima is just walking around Kamurocho waiting to fight you on sight. It’s reasoning just strong enough for the game to justify itself. There’s something in there about helping Kiryu regain his fighting ability after ten years in prison, as well. Kiryu says he won’t fight without a reason, so Majima giddily announces that he’ll bug Kiryu constantly to manufacture reasons for fighting. Majima Everywhere is set up in a new addition to Majima’s intro scene, during which Goro Majima, having just beaten up one of his underlings for disrespecting Kiryu (said disrespect already earning the poor guy the honor of embodying the combat tutorial), pines for a fight with Kiryu. This new system adds challenge and surprise to the random battles, encourages exploration of every corner of Kamurocho… and just completely wrecks the tone of the game, in the most entertaining way. But despite containing largely, let’s say legacy content, Kiwami innovates in one weird, wonderful way: Majima Everywhere. Yakuza Kiwami is a remake of the original 2005 Yakuza game, built from Yakuza 0′s engine and many of its assets. ![]() ![]() Yakuza Kiwami’s Majima Everywhere is everything ⊟
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